package com.goldsprite.gdxcore.entities;

import com.badlogic.gdx.graphics.g2d.Batch;
import com.badlogic.gdx.graphics.glutils.ShapeRenderer;

public interface IRenderable {
	void act(float delta);

	void render(Batch batch, float delta);
	
	void renderDebug(ShapeRenderer sBatch, float delta);

	void setWorld(GameWorld world);
}
